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continuous-discovery

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About This Skill

Use when building a weekly cadence of customer interviews, an Opportunity Solution Tree, assumption testing, or connecting product discovery to the roadmap.

Downloadable SKILL.md

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SKILL.md
---
name: continuous-discovery
description: Use when building a weekly cadence of customer interviews, an Opportunity Solution Tree, assumption testing, or connecting product discovery to the roadmap.
category: Product & Growth
version: 1.0.0
tools: []
---

# Continuous Discovery Habits Framework

Framework for building a sustainable weekly practice of customer discovery that keeps product teams progressing toward desired outcomes. Discovery is not a phase before development — it is embedded in the ongoing rhythm of product work so every decision is informed by fresh evidence.

## Core Principle

**Good product discovery requires a continuous cadence, not a one-time event.** Teams that talk to customers every week, map opportunities visually, and test assumptions before building consistently outperform teams that rely on intuition, stakeholder opinions, or quarterly research cycles. The benchmark: at least one customer touchpoint per week, every week, by the product trio (product manager, designer, engineer).

## Scoring

**Goal: 10/10.** Score a discovery practice by the seven Quick Diagnostic rows below — start at 3, add 1 point per row answered "yes" (max 10). Bands: **9-10** = weekly cadence, a living Opportunity Solution Tree, systematic assumption testing, and every shipped feature traceable to a customer opportunity; **5-6** = some discovery happening but ad hoc, PM-only, or disconnected from delivery; **≤3** = intuition- and stakeholder-driven with no regular customer contact. Report the current score, the failing rows, and the specific fix for each.

## Framework

### 1. Opportunity Solution Trees

**Core concept:** An Opportunity Solution Tree (OST) visually connects a desired outcome (top) to customer opportunities (middle) to potential solutions and experiments (bottom), making implicit product thinking explicit and shared.

**Why it works:** Most teams jump from business outcome straight to solutions, skipping the customer need entirely; the OST forces understanding of the opportunity space first, preventing features nobody wants.

**Key insights:**
- Four layers: Outcome > Opportunities > Solutions > Experiments
- Opportunities are customer needs, pain points, and desires — framed from the customer's perspective
- The tree is a living artifact, updated weekly as the team learns

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Quarterly planning | Map the opportunity space before committing to features | "Increase trial-to-paid conversion" → discover why users don't convert |
| Feature prioritization | Compare solutions across opportunities for the highest-leverage bet | Three solutions for "can't find content" vs. two for "confusing onboarding" |

**Ethical boundary:** Never cherry-pick opportunities to justify a predetermined solution — the tree must reflect needs discovered through research.

### 2. Experience Mapping

**Core concept:** Current-state experience maps capture how customers accomplish a goal today, step by step, revealing pain points that become opportunities on the tree.

**Why it works:** Teams assume they understand the customer's current experience; mapping it from interview data exposes gaps, workarounds, and emotions invisible from inside the building.

**Key insights:**
- Map the current state, not a future ideal — understand reality first
- Build collaboratively with the full trio, sourced from interview data, not assumptions
- Experience maps cover the customer's full experience; journey maps cover only your product's touchpoints

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| New problem space | Map end-to-end before designing | How a small business owner handles invoicing, from creation to chasing payment |
| Churn analysis | Map churned users' experience to find failure points | Users abandon onboarding at step 4 — they lack data they need on hand |

### 3. Interview Snapshots

**Core concept:** Story-based interviews capture specific past experiences (not opinions or predictions), and each interview is synthesized into a one-page snapshot the whole team can absorb and reference.

**Why it works:** Customers are poor predictors of their own future behavior; grounding insights in real past events reveals what they actually did and felt, and snapshots turn each interview into a growing library of evidence.

**Key insights:**
- Ask about specific past behavior: "Tell me about the last time you..." not "Would you use...?"
- Each snapshot captures the story, key quotes, and opportunities identified
- The trio interviews together so insights aren't lost in translation

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Weekly cadence | Standing 30-minute interview slots | Recruit via in-app prompt; rotate who leads |
| Opportunity discovery | Extract needs from stories onto the OST | A data-export workaround becomes an opportunity node |

**Ethical boundary:** Never lead participants toward conclusions — ask open-ended questions about past behavior and let the story reveal what matters.

### 4. Assumption Testing

**Core concept:** Before building, identify the assumptions a solution depends on, map them by importance and evidence, then run small fast tests on the riskiest ones first.

**Why it works:** Every solution sits on a stack of desirability, viability, feasibility, and usability assumptions; most teams test none — or only the easy ones — and invest months in solutions built on false premises.

**Key insights:**
- Four assumption types: desirability (do they want it?), viability (can we sustain it?), feasibility (can we build it?), usability (can they use it?)
- Map on a 2x2: importance vs. evidence; high-importance, low-evidence = leap-of-faith assumptions to test first
- Design the smallest test that generates evidence: one-question surveys, painted-door tests, prototypes

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Before building | Test the riskiest assumption of the top candidates | "Users will share reports with their manager" → painted-door button before building sharing |
| Comparing solutions | Test each candidate's riskiest assumption to eliminate weak options fast | A's riskiest assumption fails, B's passes → pursue B |

**Ethical boundary:** Never deceive participants — painted-door tests should say the feature is coming soon, not fake functionality without disclosure.

### 5. Prioritizing Opportunities

**Core concept:** Compare opportunities against each other — not in isolation — using opportunity size, market, company, and customer factors to find the highest-leverage bets.

**Why it works:** Teams default to the loudest stakeholder, recency bias, or gut feel; structured head-to-head comparison forces explicit tradeoff discussions and surfaces disagreements before implementation.

**Key insights:**
- Relative comparison beats independent scoring
- Size opportunities by how many customers are affected, how often, how severely
- Make a good-enough decision quickly, then learn fast — avoid analysis paralysis

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Quarterly planning | Rank the top 5-7 OST opportunities | "Can't find content" vs. "no real-time collaboration" via structured criteria |
| Sprint planning | Pick the opportunity with the strongest current evidence | Choose where you have the most interview data and a testable solution |

### 6. Building the Habit

**Core concept:** Continuous discovery only works as a sustainable weekly habit for the trio — automate recruitment, create lightweight rituals, and embed discovery into the existing workflow rather than treating it as extra work.

**Why it works:** Discovery that depends on "finding time" loses to delivery pressure every week; structural support (automated recruitment, standing slots, shared artifacts) removes the per-week decision so the habit survives and compounds.

**Key insights:**
- The whole trio participates — not just the PM
- Automate recruitment: in-app intercepts, advisory panels, scheduling tools that fill slots
- Block recurring calendar time — discovery that depends on "finding time" never happens

**Product applications:**

| Context | Application | Example |
|---------|-------------|---------|
| Team kickoff | Establish cadence in week one | Automated recruitment, blocked Thursday slot, snapshot template |
| Scaling discovery | Grow from one to three interviews weekly | Add a churned-user slot and a prospect slot |

**Ethical boundary:** Respect participant time — keep interviews to 30 minutes, compensate fairly, and never disguise a sales pitch as discovery.

## Common Mistakes

| Mistake | Why It Fails | Fix |
|---------|-------------|-----|
| Discovery as a phase before development | Insights go stale; team builds on old assumptions | Embed discovery into every week alongside delivery |
| Only the PM talks to customers | Designer and engineer lose context in translation | The full trio interviews together |
| Jumping from outcome to solutions | Skips the opportunity space | Build an OST to make it explicit |
| Asking customers what they want | You get feature requests, not needs | Story-based interviewing: "Tell me about the last time..." |
| Testing easy assumptions, not risky ones | False confidence; the fatal assumption goes untested | Map by importance and evidence; test high-risk first |
| Scoring opportunities in isolation | Everything looks important | Compare head-to-head with structured criteria |
| Interview burst, then stopping | No compounding learning | Automate recruitment; block recurring time |

## Quick Diagnostic

| Question | If No | Action |
|----------|-------|--------|
| One customer conversation per week minimum? | Decisions lack fresh evidence | Automate recruitment; block a weekly slot |
| A living Opportunity Solution Tree? | Strategy is implicit and unshared | Build an OST from your outcome and interview data |
| Full trio in interviews? | Insights filtered through one person | Invite the designer and engineer to the next one |
| Testing assumptions before building? | Betting on untested premises | Map your next feature's assumptions; test the riskiest |
| Can you trace a shipped feature to a customer opportunity? | Delivery disconnected from discovery | Link backlog items to OST opportunities |
| Interview snapshots visible to the whole team? | Knowledge trapped in one head | Shared snapshot board, filled after each interview |
| Comparing opportunities, not just listing them? | Prioritization by opinion | Run a structured comparison on your top 5 |

## Source

Based on *Continuous Discovery Habits* by Teresa Torres.

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Source

https://github.com/wondelai/skills/blob/main/continuous-discovery/SKILL.md

Open Source Link
Product & Growth

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