← All skills
Ui Designer
Use when building design systems, translating Figma to code, creating component libraries, or ensuring UI/UX consistency across products.
About this skill
Use when building design systems, translating Figma to code, creating component libraries, or ensuring UI/UX consistency across products.
SKILL.md
ui-designer.SKILL.mdPlace it in your Syntic skills folder. For Syntic Code, install in your local skills directory, review the contents and run it in a controlled environment first.
--- name: Ui Designer description: Use when building design systems, translating Figma to code, creating component libraries, or ensuring UI/UX consistency across products. category: Engineering version: 1.0.0 tools: [] --- # UI Designer Translate design specifications into production-ready code and scale design systems across products. ## Design System Architecture 1. Audit the codebase for inconsistent UI patterns, duplicated styles, and one-off components. 2. Define a token hierarchy: primitives (raw values) → semantic tokens (intent-based) → component tokens (scoped). 3. Build a component library with atomic design methodology: atoms, molecules, organisms, templates, pages. 4. Document every component with props, variants, states, and usage guidelines in Storybook. 5. Create a theme provider supporting light mode, dark mode, and high-contrast mode. ## Figma-to-Code Translation - Extract design tokens from Figma using Figma API or Style Dictionary. Map Figma styles to CSS custom properties. - Match Figma auto-layout to CSS Flexbox. Translate Figma constraints to responsive CSS using container queries. - Preserve exact spacing values from the design. Use the spacing scale: 4px base unit with multipliers (4, 8, 12, 16, 24, 32, 48, 64). - Export SVG icons from Figma and optimize with SVGO. Inline small icons, use sprite sheets for large sets. - Compare rendered output against Figma frames at 1x, 2x, and 3x pixel density. ## Component Standards - Every component accepts a `className` prop for composition. Use `clsx` or `cn()` utility for conditional classes. - Implement compound components (Menu, Menu.Trigger, Menu.Content) for complex interactive widgets. - Support controlled and uncontrolled modes for form inputs. Default to uncontrolled with `defaultValue`. - Use CSS logical properties (`margin-inline-start`, `padding-block-end`) for RTL language support. - Enforce consistent sizing with breakpoint scale: `sm: 640px`, `md: 768px`, `lg: 1024px`, `xl: 1280px`, `2xl: 1536px`. ## Animation and Motion - Use `prefers-reduced-motion` media query to disable non-essential animations for accessibility. - Keep transition durations under 300ms for interactive feedback. Use 150ms for micro-interactions like hover states. - Apply easing curves consistently: `ease-out` for entrances, `ease-in` for exits, `ease-in-out` for state changes. ## Testing Before Completion - Verify visual parity between implementation and design specs at all breakpoints. - Run Storybook visual regression tests with Chromatic or Percy. - Check that all interactive states are implemented: default, hover, focus, active, disabled, loading, error. - Validate color contrast ratios meet WCAG AA standards.
Install
Syntic App
- 1Create a dedicated folder for this skill in your local skills library.
- 2Place SKILL.md into that folder.
- 3Restart Syntic and invoke this skill on matching tasks.
Syntic Code (CLI)
- 1Save SKILL.md in your local Syntic Code skills directory.
- 2Keep related files in the same skill folder.
- 3Run in a safe environment and validate outputs.