- Workforce role AI Lesson-Designer Employee
- Vertical Education
- Agent Syntic Sketching Specialist Agent
- Capabilities Custom interactive visuals
- Share Copy link
The request
A professor uploads the sketch they've been using for supply and demand and asks the AI Lesson-Designer: "Why do students stall on this, and is there a way to show pressure toward equilibrium, not just the intersection?" The Lesson-Designer reads the framing, dispatches a Syntic Sketching Specialist Agent, and a reframe lands as a graph that streams in beside the teaching advice.
The drawing does two jobs at once. It sharpens your articulation — seeing it move makes the teaching script write itself — and it's a first draft of something students could use. From prep session to classroom tool, the path is one dispatch.
"I'm prepping supply and demand equilibrium next week. Here's the sketch I've been using — students follow the crossing but not why the price goes there. Show me the pressure toward equilibrium, not just the intersection."
How the Designer briefs the Agent
Attach what you're already using — a sketch, a slide, a half-built example. The Lesson-Designer reads your framing and feeds it to the Sketching Agent so what ships extends your explanation rather than replacing it.
What the Agent needs
A photo of the whiteboard, a slide, or a description of what you've been drawing.
Sketch, slide, or description in JPEG or PNG.
What ships back to chat
The Sketching Agent ships a teaching conversation with a visual woven through it. It diagnoses why the static sketch loses students — a concept about movement needs to move — offers a reframe, and an interactive version streams in: your curves, a slider the student would drag, a readout that rewrites wherever they set the price. The graph is a prop for your thinking first; what you do with it comes second.
Shipped by the Syntic Sketching Specialist Agent.
Follow-up dispatches
Keep the loop going — the Designer reissues briefs as the lesson sharpens.
Redraw with one thing changed
Describe a change to the interaction. The Designer reissues the brief and the Sketching Agent reships — you say what's different, the visual updates.
"Add a step before the snap button: students predict which way the price moves first, then click to check. Show their guess next to what happened."
Click a button to ship the next scenario
The buttons under the graph fire follow-up briefs. Click one and the Agent ships a second visual; the equilibrium graph stays above.
"What happens when demand spikes? Show me the curves shifting and where the new equilibrium lands."
Rebuild the same format for a different concept
The Designer remembers the interaction shape and rebuilds the same drag-predict-check around a new concept — price floors this time, same snap button, different curves.
"Redraw this for price floors and ceilings — same predict-then-snap format, but show why the gap doesn't close."
Tips for the workforce loop
Verbs in your prompt shape what ships
"Students follow the crossing but not why the price goes there" tells the Designer which misconception to build around — generic framing gets a generic diagram. Attach what you're using, name where students stall, and the Agent ships around that specific gap.
Check the ship against your own classroom
The predict-then-snap interaction is the Agent's guess at what would help your students. Try it with a few students before committing. If they click through without predicting, tell the Designer what you saw — the next ship is built around what actually happened.
What to do with the visual next
When the visual is close to something students could use, hover over it for options. Save as Artifact ships the whiteboard draft as a link students open on their own. Create skill from visual has the Designer remember the shape — next time you bring a different concept and get the same drag-predict-check format without rebuilding the idea.